[name of this planet]Let's just call it "Anbrumia" for now... I don't really like this name but I don't have a name for it yet ok
Terminology
- au = alternative universe. Different universes exist yo
Basic background to understand the world
Anbrumia is a planet with (so far) a main continent and some islands.
*Basic introduction of locations here. They are described in more detail in other pages. AUs are also described elsewhere*
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South Zwasi: Most populated area. Place where a lot of the events take place. No it is not named after Swaziland (Eswatini), they just HAPPENED to sound the same!! (It's actually named after "zwart"! Why? Because when I was younger I called anbrum the "dark/black energy" (in Chinese)) Has a sort of big village vibe. Residential houses are often 1-2 floors tall at most.
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East Zwasi: [war au] Where the bad guys are.; [all good things au] More metropolitan/urban city, not as populated as South Zwasi but with slightly higher buildings.
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West Zwasi: More scattered structures, closer to the desert area. People are often travellers/nomads. Travelling merchants are common. Marketplaces are found often.
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Roedus: (Or RÅ“dus) Serene island with rich sources of anbrum. Roedusians are also highly skilled in anbrum control.
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Maca islands: The Maca islands are considered to be somewhat exotic by the mainlanders and even Roedusians sometimes. Between the two islands, Northernly Maca is more populated. [war au] This is because the population of Southernly Maca was wiped out by East Zwasi forces. [all good things au] This is because Northernly Maca is richer in anbrum resources and has a larger area.
What da heck is anbrum
A liquid called anbrum runs below the ground. It is the main source of energy. The core of anbrumia generates anbrum out of thin air (idk man laws of thermodynamics don't exist or something like that?). Inside of anbrumians, anbrum runs in the body and has special vessels for that. Right next to their heart is a pouch that stores anbrum. Anbrumians won't die when out of blood (but they will be unable to do pretty much anything, just that their brain is still ok) because anbrum is a source of energy and also regenerates body tissues. However they will absolutely die if they are unable to keep anbrum in their bodies (anbrum pouch deterioration comes with old age).
Anbrumians can absorb anbrum from the ground. They can simply touch the ground and absorb anbrum. The time it takes depends on how efficient the person is with anbrum control, and what material the ground is.
Anbrumians still need to eat food. They can survive with only absorbing anbrum when needed but it is going to make them unhealthy and they feel terrible if that's their only diet.
Anbrum glows. It also shows through the skin. Anbrumians have stripes that run across their skin. It's similar to Sirens in Borderlands games, where they have "tattoos" on their arm.
Anbrum also flows through hair. Long hair is important for anbrum control. People with longer hair can contain more anbrum in their bodies.
Anbrum levels and control
The energy level of anbrum can be increased. They are set into distinct levels and colours. Each level comes with their own speciality/skill, but these skills do not stack. For example, a person with mastered black anbrum powers cannot do the same level of healing as green anbrum users.
Anbrumians can be trained to go to higher anbrum levels but cannot go back down.
From low to high:
white - green - purple - black - red - blue - (gold)
(gold is extremely high and only hypothetical.)
- In general, anbrum allows one to manipulate the environment. By distributing the power properly and efficiently, anbrumians can achieve things such as shifting objects, stepping in mid air, etc.
- White: Basic level. Pretty much only there for survival of the body.
- Green: Medical power is most significant. This means that the user is, if mastered how to use their powers, very efficient at healing people by transferring and transforming their own anbrum.
- Purple: Best at defence. Purple anbrum users can produce purple walls that blocks projectiles. They could also produce domes that keep a group of people safe.
- Black: Best at (melee) attack. By manipulating the release of anbrum from the hands, black anbrum users can produce many attacks, such as orbs, flames, and anbrum-based projectiles. They can also charge their hands to "sharpen" their hands, making a punch from the fist more powerful.
- Red: Incredible agility. Also charges stronger melee attacks than black anbrum. However, it is important to note that anbrum activity from red and above gets unstable. If the person does not have good control, they can hurt themselves or others severely. They also require more food to thrive.
- Blue: Control of the very essence of anbrum flow. [1st canon au/war au] Blue anbrum users are extremely rare and are crowned. They are responsible for regulating the flow of anbrum across Anbrumia.